Ubisoft laid off more than 380 workers and shut two studios this month

Ubisoft

More than 380 workers at Ubisoft face job losses after the French publisher moved to close two studios and restructure a third, cutting across offices in Winnipeg, Belgrade, and Barcelona. The actions, confirmed in part by a company spokesperson and reported through an internal message obtained by journalists, represent one of the largest single rounds of cuts at Ubisoft in the past year. They arrived just weeks after the company released its full-year 2025-26 earnings, raising direct questions about whether financial pressure is driving a permanent contraction of Ubisoft’s global workforce.

Why the Winnipeg and Belgrade closures signal a strategic shift

The immediate trigger is straightforward: Ubisoft is shrinking its studio footprint to concentrate resources on fewer, higher-revenue franchises. According to reporting from Insider Gaming, an internal company message stated that Ubisoft would close studios in Winnipeg and Belgrade, begin consultations on restructuring its Barcelona operations to refocus on Rainbow Six, and adjust global publishing roles. Up to 380 employees could be impacted by these combined changes, per that same internal communication.

The Winnipeg closure has been independently confirmed. Ubisoft spokesperson Caroline Stelmach told the Winnipeg Free Press by email that the office had closed, with about 65 employees affected. That number is a sharp reversal from the company’s earlier expansion plans for the city, which had targeted growth to roughly 100 employees by 2022. For local staff, many of whom were recruited on the promise of long-term investment in Manitoba’s growing game-development scene, the shutdown marks an abrupt end to a studio that had only been operating for a few years.

The Belgrade studio, which had supported several Ubisoft projects, is being shuttered under the same restructuring umbrella. While details on the exact number of roles affected there are less clear, the decision removes a relatively low-cost development hub from Ubisoft’s network. That choice suggests the company is not simply trimming around the edges but rethinking where and how it wants to build games, even if that means exiting markets where labor and operating expenses were comparatively favorable.

The Barcelona restructuring, if it proceeds as described in the internal message, would narrow that studio’s work around Rainbow Six, one of Ubisoft’s most durable live-service properties. This aligns with a broader industry pattern in which publishers are consolidating development around games that generate recurring revenue through seasonal content and microtransactions, rather than funding a wide portfolio of standalone releases. Whether that bet pays off for Ubisoft is measurable: if Rainbow Six bookings do not show clear growth within the next two quarterly reports, the layoffs will look like cost-cutting without a strategic payoff.

Financial pressure behind the restructuring

Ubisoft published its full-year earnings in late May, describing the company’s financial trajectory and its stated path toward improved cash flow and profitability. In that release, executives emphasized a pipeline of major franchises and reiterated targets for better operating efficiency. The timing of the new cuts, arriving less than a month later, suggests that the financial results and internal forecasts reinforced pressure to reduce costs quickly.

A more detailed financial presentation accompanying the results highlighted Ubisoft’s focus on “selective” investments and tighter control of operating expenses. Nowhere in the public materials, however, did the company spell out the scale of headcount reductions that would follow. Instead, the earnings narrative framed the period as part of a longer transformation, while the reality on the ground is that hundreds of employees are losing their jobs as Ubisoft pursues those efficiency targets.

No public line-item detail from Ubisoft’s filings directly links the restructuring to a specific bookings shortfall or underperforming title. But the broader context is clear: after several years of uneven releases and delays, the company has been under pressure to stabilize margins and deliver consistent cash generation. Cutting entire studios, rather than trimming individual teams, is one of the bluntest tools available to hit those near-term financial goals.

Local fallout and industry-wide implications

Local officials in Manitoba have responded to the Winnipeg closure with concern about the impact on the province’s growing technology sector. The loss of roughly 65 specialized jobs is significant in a market where the game industry is still emerging, and it raises questions about whether other global publishers will view smaller Canadian cities as risky bets for long-term studio investments. For affected workers, the combination of limited local openings and broader industry layoffs could make relocation or career changes the only realistic options.

In Serbia and Spain, similar anxieties are likely to surface as employees process what the restructuring means for their careers. Ubisoft’s withdrawal from Belgrade removes one of the higher-profile international game employers in that city, while a narrowed mandate in Barcelona may constrain creative opportunities even for those who remain. Across all three locations, the message is consistent: Ubisoft intends to prioritize a smaller number of franchises and centralize decision-making, even if that erodes the regional diversity of its studio network.

For the wider games business, Ubisoft’s moves reinforce a trend that has defined the past two years: large publishers are willing to make deep cuts, including full studio closures, to chase live-service hits and protect profitability. That strategy may satisfy investors if margins improve, but it also concentrates risk. Should a flagship franchise underperform or a live-service title stall, companies that have already pared back their development base will have fewer teams and less creative bandwidth to pivot.

For now, Ubisoft is asking players, employees, and local communities to trust that a leaner footprint will eventually support a stronger slate of games. The workers in Winnipeg, Belgrade, and Barcelona who are losing their jobs are bearing the cost of that bet long before its success or failure becomes clear.

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